Last week, Forrester analyst Sarah Rotman Epps published Curated Computing: Designing For The Post-iPad Era where she observed:

“What’s revolutionary about the iPad is the experience that it delivers: The iPad is a new kind of PC that ushers in an era of Curated Computing.

Not unexpectedly, this drew the attention of the anti-Apple echosystem that regards the Cupertino company as the evil incarnate who’s hellbent on destroying the “open web” by curating its users’ experience on Apple devices.

Taking the baton of anti-Apple venom from Adobe’s Lee (Go screw yourself Apple) Brimelow, Google’s newest evangelist Tim (I hate, hate Apple) Bray responded to Forrester’s “Curated Computing” notion with élan:

I shudder to the core.

In a series of tweets on Twitter, Bray piled on Apple with escalating snarkiness. Let’s review his misdirections away from Google’s own sins:

Curated computing: Who needs complexity?

Exactly, who needs complexity? Who does need complexity other than those who profit from mediating its ill effects on consumers? Who, for example, needs Byzantine complexity purposely injected into our legal, tax or health care systems? Who profits from the shameful complexity of our IT universe? Who benefits from the anti-virus industry? Who profits from the complexity of Facebook’s privacy settings, Oracle’s pricing structure or Microsoft’s SharePoint hairball? Who needs the complexity of users being forced to navigate through six different Android OS versions against a permutation of dozens and dozens of carriers, handset manufacturers and devices? Google would like you to believe users are craving for this complexity, just as Microsoft tried to convince you for the last two decades.

[John @gruber answers @timbray: I think this one actually nails it: "Curated computing: Who needs complexity?" Many use cases where we *don't* need complexity. Tim Bray responds:]

Agreed, many indeed, but freedom is too high a price.

Freedom? Whose freedom? The freedom of those who directly profit from the artificial complexity to continue as they please or the freedom of users who are being taxed by these parasites? Let’s ignore the absurdity of equating Apple’s banning of proprietary Flash with the abrogation of, say, the First Amendment, a real freedom.

Curated computing: Don’t bother your pretty little head, we’ll take care of what you see.

Just like Google telling the rest of the world: “If someone forced us to [disclose how our search advertising business works], it would destroy our product.” This from a company that’s currently being investigated by the European Commission for antitrust ramifications of its opaque search ranking algorithms and the resulting 90% monopolistic share of the European search market. Google knows best.

Curated computing: Pay no attention to the man behind the curtain.

Let’s open that curtain a bit. Here’s what Bray’s bosses and Google founders Sergey Brin and Larry Page said in their The Anatomy of a Large-Scale Hypertextual Web Search Engine a few years ago:

Currently, the predominant business model for commercial search engines is advertising. The goals of the advertising business model do not always correspond to providing quality search to users.

We expect that advertising funded search engines will be inherently biased towards the advertisers and away from the needs of the consumers.

It could be argued from the consumer point of view that the better the search engine is, the fewer advertisements will be needed for the consumer to find what they want. This of course erodes the advertising supported business model of the existing search engines. We believe the issue of advertising causes enough mixed incentives that it is crucial to have a competitive search engine that is transparent and in the academic realm.

It’s not as if, a decade later, the rest of the world can see what’s behind Google’s perfectly opaque and proprietary search and advertising curtain, is it? Can you say “link farms”and SEO? Do you really know what exactly Google does with your click-stream history? Did you know Google has been snooping on European WiFi transmissions until a few days ago even though the company denied it previously? Do you really know what the man behind the curtain is doing?

Curated computing: Admire the beautiful murals on the garden walls.

Or you can go “out there” to admire the graffiti on the…ground? In Google’s walled garden of advertising, for example, “cougars and cubs are out, but sugar daddies and sugar babies are in.” Google “will take care of” your sexual proclivities.

Curated computing: Freedom is over-rated.

So are utopias.

I, for one, welcome our new curatorial overlords.

Of course, no mention of our current overloads: complexity merchants.

Curated computing: What they have right now in China.

And what they also had in China just a few years ago when Bray’s employer Google went in three-monkey style to conduct commerce, despite all manner of people pleading the overlord of search/ad business not to.

Curated computing: Just fine if you’re the curator.

Google should know, its share of the search market hovers around 65-70% and its U.S. search advertising share is over 75%. If you’re the sole “curator” of AdSense/AdWords things should be just fine.

Curated computing: Your gated-exurban-community home on the Internet.

Perhaps the most pernicious proposition of the “everything must be open” crusade is the notion that curation is bad and anti-freedom. Soldiers of this crusade confuse freedom with competition. Our museums are not football-field sized warehouses where art objects are indiscriminately dumped and our magazines and blogs are not amorphous containers of randomly selected articles. Our classrooms, restaurants, hospitals and indeed all our civilized institutions are firmly reliant on curation of one kind or another. The goal should be for curators to compete, not for curation to be declared illegal and unholy by the “open” zealots.

Who’s behind the curtain?

Just as Adobe is desperately trying to yell at the world, “Don’t buy into Apple’s walled garden, get locked into our own proprietary Flash,” so is Google trying to misdirect consumers’ attention from its own monopolistic sins to Apple’s mobile platform where 100 million users voted with their own money to enjoy 200,000 apps. The evil man behind the curtain in this scenario is not Apple’s curation, it’s the frightening prospect of Google getting cut off from search and ad revenue derived from its naked domination of the search box on top of your web browser. That, unfortunately, doesn’t sound like an appealing public cry, hence the “Curated Computing” misdirection whining.

As a background to recent unconfirmed reports of Adobe asking the U.S. government to investigate Apple (presumably for excluding Flash from the App Store), here are a few of the legal cases by and against Adobe over the years:

  • In the late 1980s, British high-end digital effects powerhouse Quantel sued Adobe for $138 million over patented aspects of its Paintbox it claimed Photoshop violated, but lost the case in 1997 due to prior art from Alvy Ray Smith, computer graphics pioneer and co-founder of Pixar.
  • In 1998, the German printing systems giant Heidelberger sued Adobe for violating its photo retouching patents. The two companies settled out of court two years later.
  • In 1998, Adobe settled its font software copyright and typeface designs case against The Learning Company Inc. for $2 million in damages.
  • In 2000, Adobe sued Macromedia for having violated its “reconfigurable tabbed palette” patent to stop the launch of Macromedia’s Flash 5.0. The then Adobe president Bruce Chizen: “Adobe will not be the research and development department for its competitors.” Two years later, Adobe won damages of $2.8 million.
  • Two weeks after that verdict, another jury this time found Adobe violated several Macromedia patents and awarded Macromedia $4.9 million. The then chairman and CEO of Macromedia Rob Burgess: “The score is now Adobe one, Macromedia one, customers zero.”
  • In 2005, Adobe bought Macromedia in a $3.4 billion stock deal.
  • In 2010, after Apple blocked Flash from the App store and Steve Jobs shared his “Thoughts on Flash” publicly, an Adobe platform evangelist blogged “Go screw yourself Apple” and Adobe is said to have asked for governmental intervention.

Google’s burden of Flash

Thu, Apr 22, 10

Vic Gundotra spent over 15 years at Microsoft, becoming General Manager of Platform Evangelism to lock developers into that company’s proprietary APIs. In 2007 he joined Google and is now Vice President of Developer Products.

At Google his job is to get developers to support Google’s search and advertising businesses — which are anything but open or transparent — by promoting “open” technologies that lock into Google properties in somewhat opaque but forceful ways. A layer of misdirection has to be carefully laid out and Google has to be seen on the side of angels so that developers and consumers alike must not spend too much time thinking about just how un-open Google’s search and ad cashcows really are.

Things that interfere with this business model must be dealt with decisively, even if it costs billions. For example, on Microsoft driven mobile devices Bing is the likely search engine or on iPhone OS driven devices native apps are the direct conduit to information, both denying Google the ability to monetize search. Not good.

The holy fight

So Gundotra spent much of 2009 promoting the general proposition that the days of desktop software, proprietary technologies, native mobile apps and any number of development and deployment strategies that can have potentially adverse impact on Google cashcows were unholy [emp. mine]:

• Classic Gundotra evangelism from Google’s I/O 2009 developer conference:

Bet on the web…Its rate of innovation has dramatically accelerated over the past 12 months, giving rise to an open web platform that’s fundamentally more capable and more sophisticated than even a year ago. The combination of HTML 5, a vibrant developer community, and the pervasiveness of modern web browsers is delivering a programming model and an end-user experience that will surprise and delight people.

• Pitching HTML5 to Tim O’Reilly at Web 2.0 in 2009 (midway in the video) by showing how Google turned an iPhone native app via HTML5 to an Android web app:

vicgundotra.png

• Gundotra’s Google I/O 2009 keynote clearly had an effect on O’Reilly:

Never underestimate the web,” says Gundotra…he goes on to tell the story of a meeting he remembers when he was VP of Platform Evangelism at Microsoft five years ago. “We believed that web apps would never rival desktop apps. There was this small company called Keyhole, which made this most fantastic geo-visualization software for Windows. This was the kind of software we always used to prove to ourselves that there were things that could never be done on the web.” A few months later, Google acquired Keyhole, and shortly thereafter released Google Maps with satellite view.

“We knew then that the web had won,” he said. “What was once thought impossible is now commonplace.”Google doesn’t want to repeat that mistake, and as a result, he said, “we’re betting big on HTML 5.

• During a panel at Mobilebeat 2009, Gundotra was unambiguous about Google’s long(er) term open vs. closed strategy:

We believe the web has won and over the next several years, the browser, for economic reasons almost, will become the platform that matters and certainly that’s where Google is investing.”

Stuff happens

That was then, this is now.

Google’s platform Android is now competing against Apple’s iPhone OS platform, currently as an underdog. It appears that Google needs a checklist of items that Apple devices don’t or won’t do to differentiate itself and solicit developers’ attention. Flash to the rescue!

So Google brings in another actor to the stage, Andy Rubin, Vice President of Engineering on Android, with a post at Adobe Featured Blogs no less:

Partnerships have been at the very heart of Android, the first truly open and comprehensive mobile platform…Google is working to enable an open ecosystem for the mobile world by creating a standard, open mobile software platform…Google is happy to be partnering with Adobe to bring the full web… [emp. mine]

Which neatly echoes what Adobe’s Mike Chambers was orchestrating the same day:

I think that the closed system that Apple is trying to create is bad for the industry, developers, and ultimately consumers, and that is not something that I want to actively promote…We are at the beginning of a significant change in the industry, and I believe that ultimately open platforms will win out over the type of closed, locked-down platform that Apple is trying to create.

Alice in Wonderland

We’ve come full circle: Google positions itself as the champion of “open web” (because it’s good for its own business), promotes HTML5 (because it’s the vehicle to get there) but comes across a formidable competitor in Apple and finds itself at a disadvantage. What to do? Why, let’s promote the very un-open and proprietary Flash, as a purely cynical competitive bludgeon against Apple. Never mind what our General Manager of Platform Evangelism Gundotra has been telling the world for the past year. Business is business.

This, of course, isn’t the first time we’ve witnessed naked displays of Google’s hypocrisy. Despite all sorts of criticism at the time, Google did go into business in China for commercial expediency, then feigned shock for having discovered there was censorship. Just like when it grafted the intrusive Google Buzz on top of the widely used Gmail without opt-in to quickly build traction even if it knew it would expose millions of users’ privacy, then blamed it first on users’ lack of understanding and subsequently on lack of external testing.

Comes a fork

Indeed, “we are at the beginning of a significant change in the industry” as Adobe’s Chambers says. And Google has a historic opportunity and responsibility (to its own incessant “open web” rhetoric) to let Flash die on its legacy vine. We do not get progress by blindly (and in Google’s case expediently) catering to legacy. That’s precisely why Apple is unique in the industry. It introduces and promotes new technologies by “killing” the old: from floppy disks to physical keyboard and stylus on mobiles…and now Flash.

This isn’t news to Google, however. It recently killed the IE 6 browser. Google knows “full web” is not the same as “open web”. Surely, there are tens of millions Microsoft IE 6 and Silverlight users on the web. A “full web” would require support for those as well as myriad other technologies. How come Google is not promoting Microsoft properties in the name of “full web”? Obviously, Adobe/Flash poses little competition to Google, unlike Apple/iPhones and iPads or Microsoft/Bing and Office.

As the most important web company on the planet, Google has been given a unique chance to display leadership: does it really want an “open web” or is it just interested in promoting a momentary “competitive” advantage against Apple? Does Google believe in what its General Manager of Platform Evangelism has been selling developers? Or are we back to “Don’t be evil, as long as it’s profitable”?

Google’s final embrace of Flash will tell.

About 15 years ago, I think it was a Seybold expo in Boston, I was watching a Dell representative demo new PCs to, what looked like from behind, a small group of corporate executives in expensive suits.

Towards the end of the demo one of those executives turned to look around the huge Dell booth and, as luck would have it, saw me a few steps back. He was a former client of mine and someone who could write very big checks for hardware and software acquisition at one of the largest media companies in the world. He came over, with the Dell rep in tow, to chat. Finally, he asked, “What do you think of these Dells?” I don’t quite recall how delicately I put it but my response was something like, “If you don’t care about dealing with a commodity hardware vendor focused on price and an OS provider that neither understands nor cares much about publishing, sure, they are cheaper.”

That was a time when the multitasking Windows NT had begun to siphon off a considerable number of Mac users, even from the erstwhile Apple strongholds in creative industries. Application developers had started to migrate their once Mac-only software to Windows. Then, PCs were considerably cheaper than Macs, but unfortunately Wintel offerings had some some significant deficiencies in design workflow, including font handling, OS-wide color matching, high-res printing, etc.

While Apple did go through very dark times, the mass exodus foretold by the PC camp was never able to deliver a knock-out blow to Macs and Dell soon lost interest in targeting Apple’s creative user base that largely stayed with the beleaguered company. A few years later, Steve Jobs took over Apple and today it’s the third most valuable company in the U.S., over seven times bigger than Dell in market capitalization.

Exodus redux?

Today, if one listens to pundits and geeks, Apple is again at the cusp of an exodus of developers and losing its primacy in the mobile device space. The latest issue is Apple’s management of the App Store. Fifteen years later, the tone is quite different. I don’t ever recall an Apple competitor signing off a diatribe with a “Go screw yourself Apple” in print then. But today I’m not interested in commenting on Adobe’s naked attempt to agitate its developer base to browbeat Apple in public, but in exploring what choices App Store developers currently have beyond Apple’s “walled garden.”

Many of the App Store developers got into creating products for mobile devices precisely because for the very first time in history the iPhone allowed them to bypass the limits, cost and sheer operational lunacy imposed by telecom carriers. In less than a couple of years, Apple created an online distribution monster of 185,000 apps and 3.5 billion downloads. The fact that no other app store clone has been able to even approach that ought to tell developers something about the magnitude of the efficacy of the App Store. The grass isn’t greener elsewhere.

Why not?

Fifteen years ago Dell and Microsoft found out that selling beige boxes on the cheap to Mac users wasn’t as easy as it would appear on a spreadsheet. Beyond cookie-cutter hardware and simple OS services, these users demanded a frictionless ecosystem. Today’s iPhone OS user base is much larger but just as discerning. What they represent, as marketing demographics, is historically unique. Just as Dell now realizes that ‘marketshare-at-any-cost’ is indeed a ruinous business model, it’s not the number of users but the demographics of that user base that counts:

  • No other vendor can boast an ecosystem of 100 million devices (from phones to gaming devices to tablets) unified under a single OS, app/media store and a reliable and proven schedule of innovation pipeline.
  • No other vendor has ever put together the depth and breath of an ecosystem of music, videos, TV, movies, podcasts, games, apps and soon books, magazines, comics and newspapers like the iTunes store.
  • No other vendor can match Apple’s global base of 100 million users with iTunes credit card accounts, with 49% of iPhone users having a college education and 67% earning more than $70,000 a year.
  • No other vendor’s user base is as diverse or as engaged: while 3/4 of Android users are male, iPhone OS users are nearly equally divided. iPhone OS devices’ share of browsing traffic is twice the rest of the industry combined. Also iPhone users buy apps at about twice rate of Android users’.
  • No other vendor has anything like the iPhone touch. While 78% of iPod touch users are under 25, only 24% of Android users are, and as a Flurry report aptly summarizes:

    when today’s young iPod Touch users age by five years, they will already have iTunes accounts, saved personal contacts to their iPod Touch devices, purchased hundreds of apps and songs, and mastered the iPhone OS user interface. This translates into loyalty and switching costs, allowing Apple to seamlessly “graduate” young users from the iPod Touch to the iPhone.

  • No other vendor dominates mobile games like Apple now. With over 50,000 games in the App Store, it has 10 and 20 times what Nintendo and Sony offers respectively, and this before Apple’s Game Center has even shipped.
  • No other vendor offers the ease of use of a single click “purchase & install” capability as smoothly as Apple. In fact, just finding an online store on other platforms to purchase an app appropriate to one’s device can be a chore.
  • No other vendor markets its app store clone as pervasively or obsessively as Apple, by featuring how apps are actually used.
  • No other vendor actually makes any significant profit from its app store clone, and when there’s no profit vendors usually lose the incentive to focus on products.
  • No other vendor has been as capable of patiently educating its user base to adopt new technologies and usage patterns, like multitouch computing, one-click transactions, in-app purchasing, virtual typing, casual games on phones, etc.

The escape clause

These are among what developers would leave behind if they choose to abandon Apple for uncharted and unproven platforms of other vendors. Users do not follow esoteric open/closed platform politics, they vote with their money for convenience, reliability and value.

In order to become a better garden for developers, it’s not enough for other vendors to offer something that iPhone or iPad doesn’t. They have to match and better Apple’s current iPhone OS driven devices across all fronts. webOS had multitasking but no content. Nokia has market share but no direction or excitement. RIM caters to enterprise but not much else. Motorola still thinks it’s enough to manufacture handsets and leave everything else to ‘partners’ that turn around and stab you in the back. Android may be open but is currently a geek ghetto with nothing to match iTunes store. And, let’s not kid ourselves, Google is there not to ‘help’ but to commoditize hardware manufacturers by funneling them to compete against each other on Google’s platform largely on price.

Apple’s hand

Over the years, it must have been embarrassing for Steve Jobs to swallow his contempt every time he had to invite an executive from Microsoft or Adobe to the stage at a keynote event to explain why their Mac product was behind schedule and inferior to their Windows version.

However, 2010 is not like 1994. Apple has money, mindshare and the hottest platform to no longer having to beg. Today, Apple is more concerned about having to re-live its recent history — getting jerked around by Microsoft or held hostage by Adobe — than what it thinks would be manageable damage by a few developers that may leave its platform. Some may regard that as being arrogant. For Apple it’s the price of being in charge of its own destiny. To capitulate at the height of its newly found vigor would be suicidal. Suicidal Apple is no longer.

One day, two unrelated events and a solidifying trend.

Yesterday, Tim Bray (Canadian software developer and entrepreneur, one of the editors of the XML specifications and a long time Sun employee) announced that he joined Google as a “Developer Advocate” working on Android.

3cardmonty.jpg

The old misdirection

In and of itself, this wasn’t much news, coming from someone who hasn’t done much outside of his duties at Sun over the last half decade to warrant such a triumphalist announcement. But he has a new job as a mouthpiece of the Google machine, the search and advertising monopolist-in-the-making, and he started it in the old-fashioned way by attacking the industry leader, Apple:

The iPhone vision of the mobile Internet’s future omits controversy, sex, and freedom, but includes strict limits on who can know what and who can say what. It’s a sterile Disney-fied walled garden surrounded by sharp-toothed lawyers. The people who create the apps serve at the landlord’s pleasure and fear his anger.

I hate it.

He then took his self-designated mission to a loftier perch, assuming guardianship of WWW:

The big thing about the Web isn’t the technology, it’s that it’s the first-ever platform without a vendor…It’s the only kind of platform I want to help build.

The “Web” may not have a vendor, but his mission, Android, is certainly driven by Google. Without Google’s resources and corporate ambitions Android would have been just another languishing Java/Linux based mobile platform by now.

revolution.jpg

Google has declared itself as the champion of the “open web” while maintaining a moat around its cashcows, search and advertising, which it guards in the most un-open way possible. Google funnels billions from its proprietary and closed businesses into a systematic effort to commoditize myriad industries with free products to lure users into its perfectly commercial sphere of personal-data-for-advertising-dollars exchange. That Google has been able to persuade the technorati to swallow this under the glow of ‘open web’ is all the more remarkable.

Tyranny of choice

The bludgeon Google uses against Apple is a familiar one: choice. And we have seen this movie before. In fact, over and over again in reruns for nearly two decades. It came from another monopolist, Microsoft. Just as it’s now with Android, it was then “One OS, many hardware manufacturers.” That is, you could build and sell anything as long as you acquiesced to be married to Win32 APIs and other proprietary Microsoft technologies.

This strategy did work to expand the PC market around the world. So well that today the largest of Microsoft “choice” partners like HP, Dell, HTC and Motorola are falling all over themselves looking for alternatives to the Wintel empire of the last two decades. Yes, using this strategy, Microsoft has become fabulously profitable, but only by commoditizing the business of its “choice” partners into ever thinner margins.

At the start of the iPod/iTunes ascendancy, Microsoft executives and “advocates” bitterly attacked Apple for not “opening up” its digital media ecosystem to competing interests, incredulously insisting that Apple should also offer various proprietary Windows formats! This from a company that shafted its own partners by killing the laughably named PlaysForSure media format to introduce its own non-licensed, proprietary Zune system. Apparently, “open” platforms are wonderful as long as they help fuel the platform originator’s proprietary cashcows. Windows then, Android now. That the latter is open source may be technically interesting but strategically insignificant.

Microsoft takes a fork

For two decades, consumers suffered endless and unnecessary complexity, inelegant and shoddily made hardware, a parade of slowly evolving, convoluted operating systems, untold hours and billions wasted on insecure platforms…ultimately, a colossal loss of positive engagement and aesthetics. Users were forced to be afraid of their own computers.

Microsoft has itself ultimately recognized the failure of this strategy, as we have repeatedly pointed out over the last two years. In the competitive consumer markets, where consumers bought their own computers and devices without the stifling IT filter, the enforced separation of operating system, applications, hardware and services has been shown to produce consumer-hostile results.

So also yesterday Charlie Kindel, head of Microsoft’s Windows Phone developer strategy, has unveiled his company’s Windows Phone 7 Series direction:

Apps that run arbitrarily in the background create an end user experience where battery life and responsiveness of the system becomes … inconsistent.

We focused on getting a set of experiences right where we didn’t have to support [multitasking,] but we will over time.

We are revamping a lot of the marketplace policies, [and] we have a real desire to make sure that for developers, getting started is cheap and easy.

No ‘multitasking’, no user-changeable memory cards, limited VOIP, no background telephony for 3rd parties, one-way control of the Windows Phone Marketplace, and so on. A virtual clone of the “closed” iPhone platform.

A battle refought

Consumers (a market much larger than the enterprise enclave) want devices that are easy to learn, joy to use, consistent, dependable, all without having to be excessively managed. As the Wintel episode illustrates, we have no evidence that this can be achieved through the now-defunct “One OS, many hardware manufacturers” strategy. On the contrary, Apple, RIM, Palm and even Microsoft with Xbox have already demonstrated the benefits of hardware+software+services integration.

With little technology packaging, consumer market understanding or design competency, Google has decided to make a mad dash to old Microsoftdom by raising the ‘choice’ flag against the guardian of integration – most likely because that’s what it all knows. Just like Microsoft. Unfortunately, we have already seen this movie: caveat emptor.

Follow

Get every new post delivered to your Inbox.

Join 65 other followers