Clones, what iOS clones?
Wed, Dec 29, 10

Android devices aren’t clones of iOS devices.
Also:
- Apple’s greatest product is hype.
- Apple iOS devices are expensive.
- Apple is closed.
- Apple is evil.
The Unbearable Inevitability of Being Android, 1995
Tue, Dec 28, 10
According to soldiers of the Android Crusade, 2011 is the year Google will crush iOS to declare its inevitable suzerainty over mobile territories.

Let’s meet this week’s crusaders: Seth Weintraub (2011 will be the year Android explodes) and Fred Wilson (The Smartphone Explosion).
Seth is the current commander of the “Google 24/7″ column at Fortune and a former IT manager. ‘Nuff said.
Fred is a VC. His business is mostly about scale, with a portfolio full of companies whose lucrative exits are predicated on having scale for commensurate multiples: Etsy, Zynga, Tumblr, Twitter, Foursquare, Disqus, etc. Unlike angel investors who prefer flipping smaller properties to larger acquirers in a short period at smaller multiples, VCs like Fred’s USV need hits, at least a few big hits to justify significant management fees, bigger funds, longer incubation times and higher expectations. No place for the Apple ecosystem in Fred’s portfolio. Nothing wrong with that, this is America. Neither is there anything wrong with “fearing and loathing” Apple and declaring it “evil” so long as we understand where that angst is coming from.
Fear and loathing in Googlistan
Even though he personally uses Apple products, Fred has no use for Apple as an investor. To him, the Apple ecosystem is not “open” enough for his portfolio companies to reach sufficient scale for lucrative exits. In fact, it wouldn’t be too much of an exaggeration to say Google’s business model for Android Fred prefers is diametrically opposed to Apple’s.
As business models go, there are currently two dominant ones: either people like your product enough to purchase it or they don’t care enough to buy it but will overlook its deficiencies if it’s “free” in exchange for their personal browsing and purchasing info sold to advertisers. The former model is Apple’s, the latter is Google’s.
Apple sells emotional experiences. The price is what users pay to be delighted by Apple’s stream of innovations and to be free of the lowest common denominator burdens and the pervasive harvesting of their personal info.
Google sells eyeballs. To be more precise, the clickstream attached to those eyeballs. Thus scale, indeed dominance, is absolutely crucial to Google’s model.
The weight of scale
Android may be a lackluster clone of iOS in terms of UI and fluidity, but as an economic proposition it’s nothing short of an extension of Google’s desktop/online business model. Google’s model wouldn’t work with something like 20% market share. If a market is highly fractured among smaller players, business models like Google’s that rely on massive scale wouldn’t work well. As with Microsoft’s Win32 API or Office formats, scale is erected to beget inevitability. Inevitability becomes its own marketing engine. Windows had virtually no security architecture by design for so many years, even long after its costly effects became obvious globally, but because it was ubiquitous, thought to be irreplaceable and thus inevitable, it has continued to net Microsoft billions year after year. Likewise, MS Word could get away with some of the most insane formatting problems ever invented by man only because it has so dominated “desktop productivity apps” that it’s become inevitable. If anyone, even Microsoft, were to design a modern word processor today, it sure wouldn’t be Word. And yet everyone else designing a better Word has had a very difficult time of competing with the inevitable. Inevitability is the Kerberos of profitability.
Like Microsoft, Google doesn’t sell best-of-class user experiences to paying customers. It sells their eyeballs to advertisers. The more eyeballs, the better. The most, the best. If it can dominate a market and thus make its products and platforms inevitable, it wouldn’t even have to care about user experience at all. Google Buzz didn’t have to have good user experience because Google management thought if they could just bolt it on top of the very dominant Gmail it would make Buzz…inevitable.
In Fragmandroid: Google’s mad dash to Microsoftdom a year ago, I looked at the undeniable similarities between the two companies’ willingness to raise their paranoia to a level of corporate survival strategy:
During its growth period, Microsoft entered into one risky bet after another, from cable TV to office equipment automation to Dick Tracy watches. It saw threats to its core revenue base from every new development, every new player to come along. And expand and spend it did. It did, mostly because its management thought it could.
So Google too has to be everywhere software could possibly run: wikis, cars, windmills, electric meters, audio ads, location-based services, microblogging, catalogs, print ads, web page layout apps, online answers, social networks…even when, as you may have noticed from the list, it fails to get any traction.
For Google, nearly all of whose profits depend on advertising revenue, dominance expressed as clickstream traffic is the currency. To maintain that dominance the “Don’t Be Evil” company has been willing to go into business in China despite all evidence of rampant human rights violations, get into bed with the worst phone carrier to rape net neutrality, let its “walled backlot” search become a cesspool of SEO swindlers, collect unauthorized data via illegal WiFi mapping all over the globe, risk exposing private email account data in hopes of capturing social graph info by default, favor its own properties in search results in surreptitious ways and so on.

Whether it’s on the desktop, mobile or TV, the ability to sell advertising by maintaining market dominance is everything to Google. But then what’s in it for Google’s Android hardware “partners”?
Bondage
What happens when one company ties its market destiny to another’s rate of innovation? The movie “One OS, Many Partners” that we’ve seen before in Wintel theaters didn’t have a happy ending. Having secured a very fat market dominance, Microsoft displayed an embarrassing level of paternal indifference and inability to innovate.
Even Microsoft’s biggest partners complained: Acer about lack of proper tablet OS support, Dell about better server support against Linux, HP about media center innovation and nearly everyone about getting burned by the WMP/PlaysForSure/Zune debacle. At the end of its inevitability run, most of the Microsoft “partners” were left holding the bag…of stalled innovation, disappearing margins and market irrelevance. That’s the leitmotiv of the “One OS, Many Partners” screenplay.
It’s a classic dominance play, and Google is perfecting it in its rerun. For years, Google played deaf to complaints from publishers and studios about its copyright violations of their books, news and video. Until, of course, its own operations scaled enough to dominate those distribution channels to then dictate terms to content owners: “You can’t live without our traffic to your website, so let Google commoditize and leverage your properties for next to nothing.” Just like the Wintel hardware manufacturers who had no OS of their own and were thus at the mercy of Microsoft, content providers that stood by and never developed their own digital platforms find themselves now at the mercy of a dominant Google. This inevitability is worth so much more to Google that the several hundred million dollars it has already spent on Android to give it away for “free” remains a rounding error on its balance sheet.
Between Android’s market dominance and overwhelming commoditization of mobile content, stand Apple’s iOS devices and Facebook (and perhaps to a lesser extent Microsoft and Twitter). On these platforms, Google search – the key to dominance and inevitability – is either absent, highly mediated, in decline or mostly obviated. That’s why Google’s most belligerent words and actions have recently been directed towards those two companies. In a reversed mirror-effect, Microsoft used to call open source an anti-capitalist “cancer” then, Google’s Android head likens “un-open” Apple to North Korea today. Google loves to index Facebook social graph data, but won’t let Facebook access Gmail relationship graph – of course, all in the name of “openness”.
One company. One OS. One explosion.
So the Android crusaders will be circling us in 2011, swinging their $85 smartswords to demand our capitulation in a rapture of inevitability. Inevitable like Knoll, Orkut, Froogle, Lively, Health, NoteBook, SideWiki, Answers, Wave, Buzz, Nexus…like an army of 41 shades of blue. No matter. Resistance is futile.
Curiously, even the most successful Android hardware manufacturers like Samsung and HTC are hedging their bets on Google’s mobile platform either with their own OS (Bada) or Microsoft’s (WP7). Why would experienced OEMs hedge their bets on Android if it were so open, so free and so benevolent? Let’s hope they too have seen the “One OS, Many Partners” movie and still remember the OEM extras with un-speaking roles in the “Razor Thin Margins” and “Race to the Bottom” scenes…when everything exploded.
Update: Incidentally, none other than Vic Gundotra, former Microsoft chief evangelist and current Google engineering VP and hit-man for mobile and social, echoes precisely the strategy outlined above that Google has been using: ”It’s an art to create a sense of inevitability,” reports BusinessWeek:
In Silicon Valley, that kind of evangelism usually involves firing insults at the competition. While that hasn’t typically been Google’s style, Gundotra hasn’t shied away. As he says, “It’s an art to create a sense of inevitability.” In a keynote speech at a Google event for developers last year, he even took aim at Steve Jobs and “a draconian future where one man, one company, and one device would be our only choice. … That’s a future we don’t want.”
Apple, Google and the map wars
Tue, May 25, 10
About a year ago, openplaces.com founder Fred Lalonde tweeted about Apple secretly acquiring the company that made Pushpin, a mapping API his company was using:
That company was Placebase, as described by its CEO Jaron Waldman in this video two years ago:
Map-tile checkers game
Most Cupertino watchers saw in Apple’s Placebase acquisition an opportunity to kick another Google property off its mobile devices. Unfortunately, Placebase is a dataset integrator over maps, not a provider of actual map tiles, of which there are only a few independent ones left in the world.
In 2007, for example, Nokia bought Navteq for $8.1 billion and TomTom paid Tele Atlas NV €2.6 billion in 2008. Mobile being the next frontier in mapping, Yahoo and Nokia announced yesterday a partnership where Navteq will provide Yahoo’s map and navigation services globally. Despite all this market activity, the most popular service still remains Google Maps.
While Google Maps was squarely aimed at consumers at its introduction in 2005, Placebase took a different route by integrating public and private datasets over data tiles targeting more sophisticated business applications. Waldman told GigaOm two years ago:
Google Maps is great for consumer usage, but we are making it easy for large companies to take our Maps API, customize it and then use it. We are being used for real estate, fleet tracking and traffic.
One of those white-label partners that used Pushpin APIs was PolicyMap, which has a great demo section showing how Placebase layers datasets over maps:
Mapping the battle
Google’s declaration of war across Apple’s entire product line on the eve of WWDC and Apple’s rejection of Google Latitude location-aware mobile map app from the App Store last year sets the stage for a number of intriguing possibilities for how Apple might use Placebase:
- Apple may swap out Google from its Maps app on iPhones/iPads with another map data provider. There have been persistent rumors about Apple and Microsoft negotiating Bing search and map data services. (Google Maps does have some serious accuracy issues which the company will attempt to correct in a year-long effort starting this summer). While Google-to-Microsoft switch is somewhat unlikely in that Apple has already invested quite a bit of time integrating Google map services and renewed that effort with even better integration in the recently shipping iPads, all that was before the virulent anti-Apple crusade displayed at Google’s I/O developer conference last week.
- Apple also has the option of getting map tiles from other companies like MapQuest, the granddaddy of mapping services now owned by AOL or even the outright purchase of a map/navigation company like TomTom, as a low-ROI but defensive move. Placebase layers on top of raw map-data would abstract a new underlying service so that users may not even notice it (unless, of course, there are performance, accuracy or capability issues). Still, like online search, it’s not that easy to swap out a popular Google service without an equal or better one.
- Apple may continue to get Google map tiles over which it can graft increasingly more sophisticated and useful location services through the Placebase services. This would further differentiate Apple’s Maps app from Google offerings on Android and buy Apple more time to figure out how to disentangle itself from its Google dependencies.
- Perhaps Apple’s interest in Placebase was narrower and it simply bought talent to implement ancillary services like its Places features in iPhoto, iMovie, Aperture and potentially new apps yet to be introduced.
- Apple may have bought Placebase for its APIs which it may announce as part of an extended iPhone OS 4 framework next week at WWDC or later. This would give both Apple and App Store developers pervasive ability to integrate map/location services in a broad range of applications from advertising to marketing to analytics to social games. Rumored social networking apps like iGroups that recently surfaced in patents indicates Apple may indeed be getting serious about location-based infrastructure.
- Apple already has several patents covering macro-level location-based advertising/marketing and micro-level Near Field Computing exchange of identity/financial data for secure, instant and paperless payments. Placebase APIs could act as the visual underpinnings for the discovery of such services.
- Let’s also remember that Apple recently bought Siri which provides a dynamic framework to parse text and voice, breaking it down to actionable components to form complex searches from participating data providers. Spoken queries like “I want to see {A} nearby {B} only if it has {C}” can become far more intelligent if Siri and Placebase can neatly interweave to search/navigate/notify over Placebase data layers and use the familiar map interface for display.
Digital maps, once a wondrous novelty that started with Google Maps on the desktop, are no longer a mere destination app on mobile devices. Mapping frameworks are beginning to be tightly integrated at the OS level and maps are becoming primary UI conduits to ever more sophisticated location-based services. Apple’s acquisition of Placebase was an affirmation of that reality and, hopefully, we’ll get to see the early results next week.
Google’s burden of Flash
Thu, Apr 22, 10
Vic Gundotra spent over 15 years at Microsoft, becoming General Manager of Platform Evangelism to lock developers into that company’s proprietary APIs. In 2007 he joined Google and is now Vice President of Developer Products.
At Google his job is to get developers to support Google’s search and advertising businesses — which are anything but open or transparent — by promoting “open” technologies that lock into Google properties in somewhat opaque but forceful ways. A layer of misdirection has to be carefully laid out and Google has to be seen on the side of angels so that developers and consumers alike must not spend too much time thinking about just how un-open Google’s search and ad cashcows really are.
Things that interfere with this business model must be dealt with decisively, even if it costs billions. For example, on Microsoft driven mobile devices Bing is the likely search engine or on iPhone OS driven devices native apps are the direct conduit to information, both denying Google the ability to monetize search. Not good.
The holy fight
So Gundotra spent much of 2009 promoting the general proposition that the days of desktop software, proprietary technologies, native mobile apps and any number of development and deployment strategies that can have potentially adverse impact on Google cashcows were unholy [emp. mine]:
• Classic Gundotra evangelism from Google’s I/O 2009 developer conference:
Bet on the web…Its rate of innovation has dramatically accelerated over the past 12 months, giving rise to an open web platform that’s fundamentally more capable and more sophisticated than even a year ago. The combination of HTML 5, a vibrant developer community, and the pervasiveness of modern web browsers is delivering a programming model and an end-user experience that will surprise and delight people.
• Pitching HTML5 to Tim O’Reilly at Web 2.0 in 2009 (midway in the video) by showing how Google turned an iPhone native app via HTML5 to an Android web app:
• Gundotra’s Google I/O 2009 keynote clearly had an effect on O’Reilly:
“Never underestimate the web,” says Gundotra…he goes on to tell the story of a meeting he remembers when he was VP of Platform Evangelism at Microsoft five years ago. “We believed that web apps would never rival desktop apps. There was this small company called Keyhole, which made this most fantastic geo-visualization software for Windows. This was the kind of software we always used to prove to ourselves that there were things that could never be done on the web.” A few months later, Google acquired Keyhole, and shortly thereafter released Google Maps with satellite view.
“We knew then that the web had won,” he said. “What was once thought impossible is now commonplace.”Google doesn’t want to repeat that mistake, and as a result, he said, “we’re betting big on HTML 5.“
• During a panel at Mobilebeat 2009, Gundotra was unambiguous about Google’s long(er) term open vs. closed strategy:
“We believe the web has won and over the next several years, the browser, for economic reasons almost, will become the platform that matters and certainly that’s where Google is investing.”
Stuff happens
That was then, this is now.
Google’s platform Android is now competing against Apple’s iPhone OS platform, currently as an underdog. It appears that Google needs a checklist of items that Apple devices don’t or won’t do to differentiate itself and solicit developers’ attention. Flash to the rescue!
So Google brings in another actor to the stage, Andy Rubin, Vice President of Engineering on Android, with a post at Adobe Featured Blogs no less:
Partnerships have been at the very heart of Android, the first truly open and comprehensive mobile platform…Google is working to enable an open ecosystem for the mobile world by creating a standard, open mobile software platform…Google is happy to be partnering with Adobe to bring the full web… [emp. mine]
Which neatly echoes what Adobe’s Mike Chambers was orchestrating the same day:
I think that the closed system that Apple is trying to create is bad for the industry, developers, and ultimately consumers, and that is not something that I want to actively promote…We are at the beginning of a significant change in the industry, and I believe that ultimately open platforms will win out over the type of closed, locked-down platform that Apple is trying to create.
Alice in Wonderland
We’ve come full circle: Google positions itself as the champion of “open web” (because it’s good for its own business), promotes HTML5 (because it’s the vehicle to get there) but comes across a formidable competitor in Apple and finds itself at a disadvantage. What to do? Why, let’s promote the very un-open and proprietary Flash, as a purely cynical competitive bludgeon against Apple. Never mind what our General Manager of Platform Evangelism Gundotra has been telling the world for the past year. Business is business.
This, of course, isn’t the first time we’ve witnessed naked displays of Google’s hypocrisy. Despite all sorts of criticism at the time, Google did go into business in China for commercial expediency, then feigned shock for having discovered there was censorship. Just like when it grafted the intrusive Google Buzz on top of the widely used Gmail without opt-in to quickly build traction even if it knew it would expose millions of users’ privacy, then blamed it first on users’ lack of understanding and subsequently on lack of external testing.
Comes a fork
Indeed, “we are at the beginning of a significant change in the industry” as Adobe’s Chambers says. And Google has a historic opportunity and responsibility (to its own incessant “open web” rhetoric) to let Flash die on its legacy vine. We do not get progress by blindly (and in Google’s case expediently) catering to legacy. That’s precisely why Apple is unique in the industry. It introduces and promotes new technologies by “killing” the old: from floppy disks to physical keyboard and stylus on mobiles…and now Flash.
This isn’t news to Google, however. It recently killed the IE 6 browser. Google knows “full web” is not the same as “open web”. Surely, there are tens of millions Microsoft IE 6 and Silverlight users on the web. A “full web” would require support for those as well as myriad other technologies. How come Google is not promoting Microsoft properties in the name of “full web”? Obviously, Adobe/Flash poses little competition to Google, unlike Apple/iPhones and iPads or Microsoft/Bing and Office.
As the most important web company on the planet, Google has been given a unique chance to display leadership: does it really want an “open web” or is it just interested in promoting a momentary “competitive” advantage against Apple? Does Google believe in what its General Manager of Platform Evangelism has been selling developers? Or are we back to “Don’t be evil, as long as it’s profitable”?
Google’s final embrace of Flash will tell.
Apple to xplatform developers: We’re no longer suicidal
Tue, Apr 13, 10
About 15 years ago, I think it was a Seybold expo in Boston, I was watching a Dell representative demo new PCs to, what looked like from behind, a small group of corporate executives in expensive suits.
Towards the end of the demo one of those executives turned to look around the huge Dell booth and, as luck would have it, saw me a few steps back. He was a former client of mine and someone who could write very big checks for hardware and software acquisition at one of the largest media companies in the world. He came over, with the Dell rep in tow, to chat. Finally, he asked, “What do you think of these Dells?” I don’t quite recall how delicately I put it but my response was something like, “If you don’t care about dealing with a commodity hardware vendor focused on price and an OS provider that neither understands nor cares much about publishing, sure, they are cheaper.”
That was a time when the multitasking Windows NT had begun to siphon off a considerable number of Mac users, even from the erstwhile Apple strongholds in creative industries. Application developers had started to migrate their once Mac-only software to Windows. Then, PCs were considerably cheaper than Macs, but unfortunately Wintel offerings had some some significant deficiencies in design workflow, including font handling, OS-wide color matching, high-res printing, etc.
While Apple did go through very dark times, the mass exodus foretold by the PC camp was never able to deliver a knock-out blow to Macs and Dell soon lost interest in targeting Apple’s creative user base that largely stayed with the beleaguered company. A few years later, Steve Jobs took over Apple and today it’s the third most valuable company in the U.S., over seven times bigger than Dell in market capitalization.
Exodus redux?
Today, if one listens to pundits and geeks, Apple is again at the cusp of an exodus of developers and losing its primacy in the mobile device space. The latest issue is Apple’s management of the App Store. Fifteen years later, the tone is quite different. I don’t ever recall an Apple competitor signing off a diatribe with a “Go screw yourself Apple” in print then. But today I’m not interested in commenting on Adobe’s naked attempt to agitate its developer base to browbeat Apple in public, but in exploring what choices App Store developers currently have beyond Apple’s “walled garden.”
Many of the App Store developers got into creating products for mobile devices precisely because for the very first time in history the iPhone allowed them to bypass the limits, cost and sheer operational lunacy imposed by telecom carriers. In less than a couple of years, Apple created an online distribution monster of 185,000 apps and 3.5 billion downloads. The fact that no other app store clone has been able to even approach that ought to tell developers something about the magnitude of the efficacy of the App Store. The grass isn’t greener elsewhere.
Why not?
Fifteen years ago Dell and Microsoft found out that selling beige boxes on the cheap to Mac users wasn’t as easy as it would appear on a spreadsheet. Beyond cookie-cutter hardware and simple OS services, these users demanded a frictionless ecosystem. Today’s iPhone OS user base is much larger but just as discerning. What they represent, as marketing demographics, is historically unique. Just as Dell now realizes that ‘marketshare-at-any-cost’ is indeed a ruinous business model, it’s not the number of users but the demographics of that user base that counts:
- No other vendor can boast an ecosystem of 100 million devices (from phones to gaming devices to tablets) unified under a single OS, app/media store and a reliable and proven schedule of innovation pipeline.
- No other vendor has ever put together the depth and breath of an ecosystem of music, videos, TV, movies, podcasts, games, apps and soon books, magazines, comics and newspapers like the iTunes store.
- No other vendor can match Apple’s global base of 100 million users with iTunes credit card accounts, with 49% of iPhone users having a college education and 67% earning more than $70,000 a year.
- No other vendor’s user base is as diverse or as engaged: while 3/4 of Android users are male, iPhone OS users are nearly equally divided. iPhone OS devices’ share of browsing traffic is twice the rest of the industry combined. Also iPhone users buy apps at about twice rate of Android users’.
- No other vendor has anything like the iPhone touch. While 78% of iPod touch users are under 25, only 24% of Android users are, and as a Flurry report aptly summarizes:
when today’s young iPod Touch users age by five years, they will already have iTunes accounts, saved personal contacts to their iPod Touch devices, purchased hundreds of apps and songs, and mastered the iPhone OS user interface. This translates into loyalty and switching costs, allowing Apple to seamlessly “graduate” young users from the iPod Touch to the iPhone.
- No other vendor dominates mobile games like Apple now. With over 50,000 games in the App Store, it has 10 and 20 times what Nintendo and Sony offers respectively, and this before Apple’s Game Center has even shipped.
- No other vendor offers the ease of use of a single click “purchase & install” capability as smoothly as Apple. In fact, just finding an online store on other platforms to purchase an app appropriate to one’s device can be a chore.
- No other vendor markets its app store clone as pervasively or obsessively as Apple, by featuring how apps are actually used.
- No other vendor actually makes any significant profit from its app store clone, and when there’s no profit vendors usually lose the incentive to focus on products.
- No other vendor has been as capable of patiently educating its user base to adopt new technologies and usage patterns, like multitouch computing, one-click transactions, in-app purchasing, virtual typing, casual games on phones, etc.
The escape clause
These are among what developers would leave behind if they choose to abandon Apple for uncharted and unproven platforms of other vendors. Users do not follow esoteric open/closed platform politics, they vote with their money for convenience, reliability and value.
In order to become a better garden for developers, it’s not enough for other vendors to offer something that iPhone or iPad doesn’t. They have to match and better Apple’s current iPhone OS driven devices across all fronts. webOS had multitasking but no content. Nokia has market share but no direction or excitement. RIM caters to enterprise but not much else. Motorola still thinks it’s enough to manufacture handsets and leave everything else to ‘partners’ that turn around and stab you in the back. Android may be open but is currently a geek ghetto with nothing to match iTunes store. And, let’s not kid ourselves, Google is there not to ‘help’ but to commoditize hardware manufacturers by funneling them to compete against each other on Google’s platform largely on price.
Apple’s hand
Over the years, it must have been embarrassing for Steve Jobs to swallow his contempt every time he had to invite an executive from Microsoft or Adobe to the stage at a keynote event to explain why their Mac product was behind schedule and inferior to their Windows version.
However, 2010 is not like 1994. Apple has money, mindshare and the hottest platform to no longer having to beg. Today, Apple is more concerned about having to re-live its recent history — getting jerked around by Microsoft or held hostage by Adobe — than what it thinks would be manageable damage by a few developers that may leave its platform. Some may regard that as being arrogant. For Apple it’s the price of being in charge of its own destiny. To capitulate at the height of its newly found vigor would be suicidal. Suicidal Apple is no longer.



