Google has introduced another platform. Well, maybe another product. Okay, perhaps another feature in Gmail. Surely, it must be another piece of Google beta spaghetti on the wall, no? No.

Google Buzz didn’t percolate in Google Labs, where laymen could try it out at their pleasure. It suddenly appeared in your inbox. Edward Ho, tech lead for Buzz explains the big idea:

Five years ago, Gmail was just email. Later we added chat and then video chat, both built right in, so people had choices about how to communicate from a single browser window.

Trust me, I didn’t lift this from the Microsoft court documents in the illegal product bundling trial. But if you ineptly launched a product, okay a platform, with underwhelming aesthetics, poor interaction design, overabundance of functionality but with little focus in the form of Google Wave and received more jokes than traction, what would you do for an encore? Why of course, you’d force feed it over a product, err, platform with 175 million users. Why wouldn’t you want to use Google Buzz within Google Gmail running in Google Chrome browser on Google Chrome OS powering a Google tablet? Everything in a “single browser window” indeed.

A nation of whiners

Now that they shifted their attention from the “big iPod touch,” geeks are divided on Buzz. Some are stuck in details. Jolie O’Dell asks in RWW: “In addition to creating ‘best guesses’ for who to friend and follow using Gmail & Google Talk, why doesn’t Google simply use Twitter OAuth and Facebook Connect to import existing friendships?” Like, “Why doesn’t Apple just allow Flash on iPhones and iPads?” Right.

Most jumped on Google’s appalling attempt to strong arm its way into unsuspecting Gmail users’ inboxes by automatically injecting Buzz into private email workflow and then making it very obscure to get rid of it. It takes a few steps, okay maybe a dozen or so steps, to re-privatize your follower list so that you don’t inadvertently expose your hitherto private Gmail life to the rest of the world. Obviously, if you were looking for design and interaction clarity in Google products, let alone personal data privacy, you are barking up the wrong Silicon Valley pole.

So Buzz received a harsh welcome in some quarters. There’s always that nagging question, now that Google is in a mad rush to Microsoftdom, is it hell bent on devouring all other social networks in its path to online domination?

Has Google become a startup killer?

According to many, with Buzz Google’s trying to kill Twitter. And Facebook. And FriendFeed. (Alright, FriendFeed was acquired last year by FaceBook so this is a double whammy.) And Yammer. And Yelp. And Foursquare. And Gowalla. And BlockChalk. And Yahoo! Updates. (Yes, I know, you can’t kill the undead.) And Jaiku. (Oops, Google already owns it.) And whatever Microsoft may introduce in 2011, or later.

However, the company that couldn’t make Orkut, Google Video, Latitude, Google Base, Knol, Google Catalog, Dodgeball, Google Answers and many other products successful may have a hard time killing off its competitors. Of course attention whores with conflicts of interest like Jason Calacanis already declared Buzz the winner: “Facebook is going to see their traffic get cut in half by Google Buzz.” Well, that settles it then.

The Big Misdirection

Why exactly did Google create Buzz anyway? According to Google’s Open Web Advocate Chris Messina:

This is a downpayment on where we’re going with the open, social web…

Yes, the open web. Where you could go tinker with a product’s source code openly and freely. Like you could with Buzz. What, you can’t? How about its parent Gmail? No, not open either? You could use Buzz without Google Profile, no? No choice there either? Confusing?

For what business reason would Google offer Buzz then? To shift most online activity to its unified platform so that it can make money from search/advertising, its sole cash cow, you might answer. Surely, Google’s search/ads business must then be open, no? No? Isn’t Google the most prominent champion of the “open web”? They made Android open, didn’t they? You could go tinker with the source code of what makes an Android phone attractive and meaningful, right? Like Gmail, Google Maps, Google Apps, Google Voice and so on? No? The crown jewels of the Android and Chrome OS kingdoms, the “open” alternative to the iPhone and iPad, are not open? Something’s wrong.

Now imagine if Microsoft or Apple did this. The blogosphere would have exploded with self-righteous indignation. But we already know Microsoft and Apple are evil. Google, the “Don’t be evil” company, obviously, is not.

Magic acts are entertaining only if you can’t spot the misdirection.

Observing Microsoft’s dilemma against the iPod/iTunes juggernaut a few years ago, Steve Jobs offered this prediction:

The problem is, the PC model doesn’t work in the consumer electronics industry, where you’ve got all these companies and some does one thing and another does another thing. It just doesn’t work. What’s going to happen is that Microsoft is going to have to get into the hardware business of making MP3 players. This year. X-player, or whatever.

Soon Microsoft did get into the hardware business by introducing its own Zune player coupled with its un-licensed PlaysForSure platform, thereby leaving its erstwhile manufacturing partners high and dry. The anti-Apple digital music camp hasn’t recovered since.

Chasing Microsoft

Just as Microsoft leveraged its enormous pile of cash from Windows/Office monopoly to reach into other domains, so did Google with its huge revenue base in search/advertising. In just a few years, Google has put together a breathtaking spread of products that go far beyond search and encroach the Microsoft empire in every possible way, including an OS and business productivity apps:

google-logos.png

Unbundled

Microsoft made its money in software. Its forays into hardware have been far more troublesome: its PC peripherals business has been profitable but non-strategic, Xbox a financial drain since its inception, Ultra-Mobile PC and Surface most forgettable, and Zune an unmitigated disaster.

Unlike Microsoft, Google had shied away from hardware until now (except for its lackluster enterprise search appliance). But with the circulating news about its Nexus One smartphone, Google may have decided to complete its ongoing emulation of its archenemy. So let’s assume, as an exercise, that Google will soon sell a branded smartphone direct to consumers. What might its business model be?

Microsoft has been the flag bearer of the “one OS, many hardware manufacturers” approach to product design. While keeping Windows APIs proprietary, Microsoft broadly licensed its OS, thereby fueling the growth of the global PC market. However, as Microsoft’s share of the PC industry profits grew, manufacturers witnessed the commoditization of their hardware in a cut-throat race to differentiate on price.

The failed ‘PC model’

Tied to commodity sales and thus slim profits, PC manufacturers failed to build competencies in hardware and systems innovation. So much so that even the perennially incompetent Microsoft management realized the futility of “one OS, many hardware manufacturers” approach (as we underscored previously) in an internal memo from Steve Ballmer:

In the competition between PCs and Macs, we outsell Apple 30-to-1. But there is no doubt that Apple is thriving. Why? Because they are good at providing an experience that is narrow but complete, while our commitment to choice often comes with some compromises to the end-to-end experience. Today, we’re changing the way we work with hardware vendors to ensure that we can provide complete experiences with absolutely no compromises. We’ll do the same with phones—providing choice as we work to create great end-to-end experiences.

If Microsoft learned from the success of iPod and iPhone the centrality of “end-to-end user experience” in consumer products, it looks like Google has learned from Microsoft the perils of letting others own the customer behavior around its revenue base. Mobile search, for example, may have grown some 30% recently, but I’m sure Google has also recognized that 125,000 iPhone apps represent an emerging consumer behavior which obviates traditional browser-based navigation and search in favor of domain specific apps that access data and information in much faster and easier ways. Why go to a web browser, type a search term like it was the 1990s and wade through pages of search results, when you can click a button or flick a gesture to get an efficient answer with a dedicated app? Why suffer through Google-supplied ads when a native app costs next to nothing on the iPhone?

So while the market is still relatively nascent, it looks like Google has decided to do what Microsoft couldn’t successfully pull off: Apple-style vertical integration of hardware, OS, apps and services…direct to customer.

Will Google succeed where Microsoft failed?

Google will have to address a few questions:

• Hardware — Apple, General Magic, WebTV and Danger alumni and current Google VP of Mobile Platforms, Andy (“We’re not making hardware”) Rubin does have hardware experience, Google as a company doesn’t.

  1. So how much of design and production will Google have to outsource if it’s to release multiple devices over time?
  2. Will it rely on a contract-level partner, like Apple does with Foxconn, or will it hand over greater design responsibility to an established handset manufacturer like HTC, or let multiple manufacturers build different models?
  3. Will it have time to organically expand its industrial design competencies or be forced to acquire a design outfit or raid a talent pool like the Palm or Motorola smartphone teams?

• Marketing — Google has terrific global brand recognition among consumers. However, it has no (non-ad) sales force, physical store outlets or consumer electronics retailing experience. It may choose to sell the Nexus solely through an online store or in cooperation with a carrier partner like T-Mobile. Unfortunately, unlocked and unsubsidized smartphone sales in the U.S. has been fairly disastrous. Ask Nokia and Sony. Consumer retail advertising and marketing is nuanced and hard to get right. Ask RIM and Palm.

  1. Where will Google get sufficient marketing and merchandising experience to compete against Apple?
  2. What incentives will there be for its retail partners that competitors can’t match?

• Marketshare — By the time Nexus is sold, it’s likely for Apple to announce an iPhone/iPod touch userbase of 60-70 million. That’s the most profitable segment of the industry with a demonstrated history of purchasing behavior and billions of dollars of investment in devices, peripherals, content, apps and other sticky aspects of the Apple ecosystem. Unless Apple falls behind spectacularly, Google or any other manufacturer will find it extremely difficult to convert those users to their own platform. Ask Palm.

  1. Will Google go after Apple’s lucrative consumer base, remain wedged between Apple and RIM or be content to harvest newcomers to the smartphone sector? Will the latter be large and profitable enough?
  2. They didn’t with the other Android phones, so why would developers first and users later switch from a 60 million strong well-oiled ecosystem to another one starting from scratch?
  3. How will Google demonstrate to developers that it can actually deliver a userbase not just as large as Apple’s but also with comparable purchasing power and history of spending money?
  4. If Google’s after Microsoft Windows Mobile users as it’s often claimed, why would it need to release its own phone?

• Partners — Music labels complain about Apple having too much power and print publishers look for alternatives to Amazon’s dominance.

  1. Why would phone manufacturers and carriers want to adopt the Android platform if its founder and chief driver is directly competing against them, with a first-and-best implementation strategy?
  2. If Nexus is made by HTC, how happy can other manufacturers be?
  3. We don’t have a single significant case of a platform licensor successfully competing against its own licensees. Can Google create a precedent for such an unlikely arrangement?
  4. What will Google do if Microsoft approaches spurned Android partners or those on the fence with improved Win 7 plus financial incentives minus the threat of competition?

• Fragmentation — With Chrome/WebKit browsers and Chrome/Android OSes Google has certainly presented a confusing platform strategy.

  1. If Nexus runs on open-source Android, what makes it so superior to other Android phones?
  2. If it’s the UI, why wouldn’t all or most of the enticing parts of it be copied by others?
  3. If it’s the tightly integrated Google apps/services, wouldn’t Google be seen as favoring itself at the expense of its own developers?
  4. If it’s the hardware, where did Google get such expertise and how long could it keep such differentiation?
  5. If proprietary Google apps/services dominate Nexus, will it still be seen as ‘open’ by developers?
  6. If Nexus is so different to be so attractive, wouldn’t it by definition further stratify the Android platform into an incompatibility mess for developers?

• Focus — One of the principal factors in Microsoft’s decline has been its incessant search for the next profitable market, however far afield it may be from its core competencies. Google has its own share of moribund products, like Orkut, Google Checkout, Google Base, Knol, Google Answers, Google Catalogs, Jaiku, Dodgeball, etc. Nothing is wrong with experimentation, of course, but such fast paced diversification always brings a measure of dispersion of top-level management focus. People have already started complaining about deterioration of Google’s core search competency. Given the growth of non-algorithmic, social network derived way-finding, it’s not impossible for Google to be blindsided by peripheral attacks to its own core business.

  1. Does Google have a management team and sufficient corporate focus to sustain a profitable direct-to-consumer hardware merchandising strategy?
  2. If profit is not the primary driver of Nexus and it comes to be perceived as a loss leader to Google’s search/ad business, will developers and other third parties take the risk of devoting resources to it?

• Financials — In terms of impact to its bottom line, Nexus may be Google’s biggest bet yet on its brand equity. If Nexus doesn’t do well, a 20% trim to its marketcap would not be unthinkable.

  1. In order to deny market dominance to Sony, Microsoft poured cash into Xbox development for years, having little to show for it in profits. Will Google be a better smartphone manufacturer and retailer than Microsoft was with Xbox?
  2. Apple has very shrewdly used its market share, cash, as well as inventory management and component pricing knowledge from selling iPods to both lower its production costs and deny comparable advantages to its iPhone competitors. Does Google have institutional expertise to match that?
  3. Is Google planning to subsidize Nexus sales with hard cash or ad revenue shares to gain marketshare? For how long and at what risk to its balance sheet?
  4. If Nexus falls short, will Google’s top management and share price be punished for having lost perhaps its greatest asset, the aura of invincibility?

An unlikely Christmas gift?

During its growth period, Microsoft entered into one risky bet after another, from cable TV to office equipment automation to Dick Tracy watches. It saw threats to its core revenue base from every new development, every new player to come along. And expand and spend it did. It did, mostly because its management thought it could.

Of course, Google doesn’t think it’s Microsoft and could surprise everyone with a brilliant plan to bypass these hurdles. Or by alienating its own partners and further fragmenting its Android platform, it could inadvertently resuscitate Microsoft’s mobile business as an alternative, if the lights are still on in Redmond.

Despite all that’s stored, it appears the Internet has little memory. Exuberance for shiny new things often overtakes our willingness to remember how we got here.

This could be both good and bad. Not fully understanding how difficult a problem is can sometimes translate into a fresh perspective that can slay intractable problems. Understanding history, however, provides an appreciation of evolution, scale, velocity and effort that can help solutions come to fruition in the marketplace.

One of the shiniest memes around recently has been the incessant banging of the “Apple’s evil” drum. Most notably written in endless self-indulgent and self-righteous detail about how one self-important person or another gave up the iPhone…because “Apple’s evil.”

iquit.jpg

A farce…in five parts

There are several leitmotivs. One is that the iPhone fell short of their ideal of what a smartphone has to be. Another is their perception that Apple’s recent growth and profitability necessarily make it evil much the way Google is also considered as such, because all large companies must be, like Microsoft, evil. Of course, Apple is controlled by a single person named Steve Jobs, who, if you’re wondering, is evil. In their topsy turvy world, Apple is evil because it’s proprietary and closed; it doesn’t even blog. Clearly, on the “Apple’s evil” planet value doesn’t count: Apple is grossly expensive for no reason. Apple’s evilness is best demonstrated finally by the App Store, where somehow a rejection rate of less than 0.03% out of 65,000 apps makes Apple…evil.

This list of evil absurdities goes on. And could perhaps be interesting and informative if the self-important promoters of the “Apple’s evil” meme were somehow uniquely qualified to bring technical insight or business understanding to the subject that we haven’t heard before.

Apple just doesn’t get it

When one doesn’t grok the very core of what makes Apple Apple there’s really no room for reasoned discussion. For two decades, Apple — and sadly Apple alone — carried the flag of software-hardware-service integration against an industry that bought into Microsoft’s “My Windows, Your hardware, What service?” business model.

Even Microsoft has recognized what a joke this is when forced to compete in consumer markets. But “Apple’s evil” promoters still insist that Apple sever its integrated model; license its OS; tear down the App Store; let anyone load any app on the iPhone; turn a blind eye to competitors leveraging its iTunes platform without compensation; give up the subsidies from AT&T and jump into bed with CDMA that will be sunset in a year or two; and allow any number of slow, ugly and battery-consuming competing runtimes proliferate on the iPhone. Because not doing so would be…evil.

They know better

These Apple-hating self-promoters neither fully understand nor care much about Apple or how iPhone’s unique ecosystem and user experience are what makes nearly 50 million touch platform users the most satisfied bunch in the industry by a mile, year after year. The iPhone isn’t perfect, but these self-promoters have a megaphone…so there!

Needless to say, no company is immune to making mistakes. Not even the company that just created the world’s largest and first massively-popular mobile application store essentially in a single year. Just think about the logistics involved in that effort and the obvious fact that no other company has yet come close. But for the self-righteous few, that’s not enough…because “Apple’s evil.”

Remembrance of Things Past

So for a more reasoned perspective, let us take a breath and remember what the world was like before Apple introduced the iPhone:

  1. Carriers ruled the industry with an iron fist
  2. To access carriers’ networks handset makers capitulated everything
  3. Carriers dictated phone designs, features, apps, prices, marketing, advertising and branding
  4. Phones were reduced to cheap, disposable lures for carriers’ service contracts
  5. There was no revenue sharing between carriers and manufacturers
  6. There was no notion of phone networks becoming dumb pipes anytime soon
  7. Affordable, unlimited data plans as standard were unheard of
  8. A phone that would entice people to switch networks by the millions was a pipe dream
  9. Mobile devices were phones first and last, not usable handheld computers
  10. Even the smartest phones didn’t have seamless WiFi integration
  11. Without Visual Voice Mail, messages couldn’t be managed non-linearly
  12. There were no manufacturer owned and operated on-the-phone application stores as the sole source
  13. An on-the-phone store having 65,000 apps downloaded nearly 2 billion times was not on anyone’s radar screen
  14. Low-cost, high-volume app pricing strategy with a 70/30 split didn’t exist
  15. Robust one-click in-app transactions were unknown
  16. There was no efficient, large scale, consistent and lucrative mobile app market for developers large and small
  17. Buttons, keys, joysticks, sliders…anything but the screen was the focus of phones
  18. Phones didn’t come with huge 3.5″ touch screens
  19. Pervasive multitouch, gesture-based UI was science fiction
  20. Actually usable, multi-language, multitouch virtual keyboards on phones didn’t exist
  21. Integrated sensors like accelerometers and proximity detectors had no place in phones
  22. Phones could never compete in 3D/gaming with dedicated portable consoles
  23. iPod-class audio/video players on mobiles didn’t exist
  24. No phone had ever offered a desktop-like web browser experience
  25. Sophisticated SDKs and phones were strangers to each other

This list too could go on. But it’s sobering to remember that a single device by a company with zero experience in the industry and against all odds caused such a tidal wave of change. Change didn’t come because of Nokia, Microsoft, Sony Ericsson, Samsung, RIM or any other player in the market for the past 15 years bet their company on it. Android and webOS weren’t there before the iPhone. But it’s convenient to forget all this when the meme demands Apple to be smeared with the evil brush.

Yes, “Apple’s evil”…except for all the others.

A short but remarkably revealing report in DetroitNews, Microsoft to chase iPhone:

Microsoft Corp. plans to bring some of the features of rival Apple Inc.’s iPhone to a broader market through its Windows Mobile software, said mobile-phone chief Andy Lees.

Microsoft will use its ties with handset makers to encourage iPhone-like functions in a range of less costly devices, Lees, a senior vice president, said in an interview ahead of the CTIA Wireless show.

In one example, the iPhone advanced the technology around so-called graphics acceleration, which allows the software design to be more fluid and movie-like, he said.

When, for well over a decade, every single smartphone manufacturer failed to even try, how did a newcomer like Apple do that?

“Apple took a bet on expensive hardware and designed the software around the hardware,” Lees said. “That allowed Apple to design a phone with superior graphics capabilities.”

In other words, Apple’s unique ability to integrate hardware and software, and being in charge of its own systems-design destiny was the secret. Why not Microsoft?

Microsoft, [Lees] said, wasn’t set up to help match that in its software.

But wasn’t the separation of hardware and software what made Microsoft the most powerful technology company in the world? Haven’t Microsoft executives (and tech pundits) been telling us this separation (choice and reliance on “partners”) was what made Microsoft’s platform superior to Apple’s foolish insistence of going it alone?

What will Microsoft do now?

Microsoft is working with its hardware manufacturers to make those kinds of innovations more rapidly available as an industry, Lees said.

Welcome to the absurdity of design coordination across several continents among “partners” with different cultures, innovation capabilities, corporate agendas and competitive pressures. Unfortunately for Microsoft to repudiate this is tantamount to repudiating its PC history, which still provides the vast majority of its revenues. Welcome to the Zune generation, Microsoft. Rock. Hard place.

iphoneemulator.jpg

This screencast of an iPhone emulator via WebKit on Windows is the answer to the question:

When do you know the iPhone has x-platform appeal among developers?

Follow

Get every new post delivered to your Inbox.

Join 65 other followers